FNA
FNA is a game engine designed primarily for indie game developers using the Cross-platform MonoGame framework. It is a cross-platform open-source engine, primarily developed for Windows, Mac, and Linux.
FNA is great for creating 2D and 3D games, with a focus on indie titles. The engine has a wide array of plugins and tools that can be used to make the most of your game. The engine is also very efficient, allowing developers to create high-quality titles with minimal resources. Some of the most popular plugins for FNA include the MonoGame Content Pipeline and the FNAXNA Runtime. I would use this engine in creating 2D and 3D indie games, with a focus on pixel art and isometric style games. It is great for prototyping, as it allows developers to quickly create games without having to worry about performance issues. It is also great for creating games that are platform-agnostic, as the engine is designed to run on multiple platforms. The risks and cons of using this engine to make indie games include the potential for compatibility issues with certain platforms. Additionally, the engine may not be well-suited for games that require high-end graphics and/or performance. FNA has seen a lot of success with some of the most popular indie games in recent years. Celeste, TowerFall, and Super Meat Boy are all examples of titles that have been created with FNA. These games have all showcased the engine's potential, and have used its wide array of plugins and tools to create unique experiences. The main benefits of using the engine are its efficiency and cross-platform capabilities. Who should use FNA? Any indie game developer who is looking to quickly create games with minimal resources should consider using FNA. Additionally, developers who are looking to create games that are platform-agnostic should consider using this engine. Some of the best plugins to use with FNA include the MonoGame Content Pipeline and the FNAXNA Runtime.

